Introduction to the Department of Comics
(1) Introduction to the department:
The Department aims to cultivate "professional talents in comic-related fields". The courses cover three major fields, namely "comic", "game art" and "doll model". With a solid basic drawing ability of comics combined with the application of modern digital technology, students are trained to Professional skills in both aesthetics and creation. The department actively organizes lectures, studies and visits by masters at home and abroad, and encourages students to conduct short-term overseas exchange students and international exchanges to achieve an international perspective and competitiveness. Students who take basic subjects such as professional design and art in technical high school can connect to the relevant advanced courses of the department and become professionals in the field of cultural creativity in the digital age.
1. Students with the following characteristics are very suitable for this department:
(1) Students who love comics, illustrations, game art, dolls and other fields and have enthusiasm.
(2) Students with self-cultivation and potential in visual art aesthetics.
2. The scope of the review of this department:
(1) Possess the basic language ability of storytelling.
(2) Course records and actual works related to art or design.
(3) Possess learning outcomes, participation in clubs, competitions, language tests, or special excellent performances that help to understand personal characteristics or expertise, etc.,
any of them.
(2) Development focus and direction:
Since its establishment in 1964, the school has gone through the Department of Family Craft, the Department of Art and Craft, the Department of Interior Design, the Department of Visual Communication Design, the Department of Commodity Design, and the Department of Fine Arts in art and design education. The most important thing is to have insight into the trend of the times, foresight of the industry trend and rich experience in running a school. This time, the bid for the Department of Comics is aimed at demonstrating "cultural creativity" and leaping to the international animation stage as an indicator. This project is positioned as a "practical" comics department. It intends to feature hand-painting, originality, digitalization and aesthetic literacy as educational features, integrating art, multimedia, visual communication design, beauty modeling, product design and Apply foreign language teachers, courses, and equipment to integrate hand-painted, digital, commodity, modeling, language and other course content, link rich humanistic qualities, the country's policy of promoting cultural and creative soft power, and integrate successful foreign teaching experience to build Taiwan's first and most complete The complete education course of comics, training comics professionals with "professional skills", "multiple abilities" and "international vision", showing the contribution of academic value to the cultural and creative market.
(3) Curriculum planning direction:
Taking the most complete "manga" professional course in the country as the main axis, most of the first-year courses are designed as compulsory courses, focusing on the construction of the basic ability of comics, with a consistent context from simple to complex. After the first-year adaptation period and basic training of the university, the freshmen will be in the second year
~Gradually, the fourth grade can freely choose "Digital Cartoonist", "Game Original Art Creation" according to personal ability, expertise and future employment interests
The modular courses of "Idea Painter" and "Cartoon Model and Figure Designer" gradually build up diversified abilities related to comics. Finally, through the "Studio Management" and "Graduation Production" courses in the second semester of the third grade, the learning outcomes of each module will be integrated, practiced and presented.
(4) Future career and employment fields:
"Digital Cartoonist" category module: This module course mainly cultivates cartoonists who can use digital tools to create, and nurture cartoonists with print and online serial publishing capabilities.
"Creative Game Artists" category module: This module course mainly cultivates illustrators and game creators (also known as game art designers) with drawing skills and styles.
"Model and Figure Designer" category module: This module course mainly cultivates comic character models and doll designers with 3D drawing and digital manufacturing skills.